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Immerse yourself in the alternate history and strategic warfare of Command & Conquer: Red Alert. This iconic real-time strategy game, released by Westwood Studios, revolutionized the DOS gaming era with its dynamic gameplay, strategic complexity, and engrossing narrative. Explore the expansive universe of C&C games for more tactical adventures.
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Red Alert 2 Game Plot
Step into the alternate reality of Command & Conquer: Red Alert, where the course of history is rewritten, and World War II is averted. Engage in a new global conflict as the Allies or Soviets, each with unique units and strategic capabilities. In this real-time strategy classic, resource management, base construction, and tactical army command are key to dominating the battlefield. For those looking to revisit the original, Red Alert 2 is available for download on Steam.
In this world, Premier Alexander Romanov, appointed by the Allies to lead the Soviet Union, is charged with maintaining peace. However, the sudden disappearance of Allied spies and their collaboration with KGB agents signals a dire turn. The Soviets launch a surprise invasion of the Allied nations, advancing swiftly to American soil. In a desperate move, President Michael Dugan orders a nuclear strike against the Soviet threat, but an act of mind-control sabotage by Yuri on silo operator Jerry Boyd results in a catastrophic failure, with missiles detonating within their silos.
The Allied troops possess cost-effective and agile ground forces. Their arsenal excels in anti-infantry and anti-naval combat, although they show a deficiency in anti-armor warfare. They are adept at infiltrating and sabotaging adversary strongholds, providing comprehensive battlefield reconnaissance, and effectively obscuring intelligence regarding their own military installations and units from the enemy.
Allied Structures
Allied Land Structures
Construction Yard
The Construction Yard stands as the pivotal element of any stronghold. Tasked with the pivotal role of erecting every edifice within your territory, ranging from rudimentary barriers to the cutting-edge Battle Labs and formidable superweapons. Its critical function in facilitating territorial expansion and technological advancement necessitates its unwavering protection by any astute leader. While numerous campaigns commence with a pre-established Construction Yard, others necessitate the deployment of an MCV (Mobile Construction Vehicle) to kickstart the construction process.
Power Plant
Certain structures within your base, such as the Construction Yard, are self-sufficient in power generation. However, the majority will require an external power source to function optimally. Power Plants are essential as they generate a significant amount of energy, yet expansive bases will demand a network of these plants for full efficacy. Given their structural vulnerability and paramount importance, coupled with their diminished output upon sustaining damage, it is crucial to ensure these plants are robustly defended.
Ore Refinery
The Ore Refinery serves as the cornerstone of your economic framework, providing a destination for Ore Trucks to offload their gathered resources. Once an Ore Truck is laden with ore, it will navigate back to the Refinery to deposit its bounty, then promptly resume its collection duties. The deposited ore undergoes a transformation into credits, the currency for acquiring additional buildings and units. Notably, each Ore Refinery is accompanied by a complimentary Ore Truck. To boost your financial gains, consider expanding your fleet of Ore Trucks and increasing the number of Ore Refineries.
Barracks
The Barracks functions as the training ground for all Allied infantry forces. Training of certain advanced or specialized infantry units may be contingent upon the construction of additional facilities. Erecting multiple Barracks can significantly reduce the training duration for infantry units.
War Factory
The designated facility for constructing all terrestrial vehicles for the Allies is the War Factory. To expedite the production process of vehicles, establishing several War Factories is advisable, as it reduces the overall vehicle creation time.
Service Depot
The Service Depot is the go-to facility for refurbishing any impaired vehicles or aircraft. Opting for repairs over new construction not only saves time but also incurs merely a fraction of the initial cost, making it a prudent financial decision.
Air Force Command Headquarters
The Air Force Command Headquarters is a critical installation, equipping you with radar capabilities and the means to produce Harrier and Black Eagle aircraft. It can accommodate up to four Harrier aircraft. However, its destruction results in the loss of all stationed planes, regardless of whether they are airborne at the time. Due to its fragility and the vulnerability of the Harrier aircraft on the landing pads, it is imperative to fortify this structure and position it far from the front lines for optimal protection.
Battle Lab
The acquisition of a Battle Lab is a prerequisite for the creation of almost all sophisticated allied units. Its construction demands a hefty investment and the prior establishment of all other essential structures. Despite its vulnerability, high cost, and substantial power consumption, the Battle Lab is indispensable. Interestingly, after its construction, there may be an opportunity to sell the facility while retaining the capability to manufacture high-tech units, thus conserving funds and energy.
Ore Purifier
The Ore Purifier is a high-cost facility that enhances the value of each ore shipment, making it a strategic asset over time. To offset its steep upfront cost, it’s essential to construct it early in the gameplay. While it stands as a sound investment, an alternative approach could be to acquire two additional Ore Refineries, each equipped with Chrono Miners, for an equivalent expenditure, which frequently proves to be the superior choice.
Spy Satellite
This compact edifice is a valuable investment for its affordable price, as it effectively unveils the entire battlefield once erected. It grants you full surveillance over the combat zone, enabling you to identify weak spots in the adversary’s stronghold and detect hostile armor units sooner than usual. For optimal defense, it’s advisable to install the spy satellite uplink centrally within your base due to its susceptibility to assaults.
Allied Sea Structures
Naval Shipyard
The Naval Yard is the pivotal maritime hub for the construction and deployment of all Allied naval vessels. It also offers repair services for sea craft that have sustained damage. To streamline ship production and reduce the time needed for their creation, it is beneficial to construct additional Naval Yards.
Allied Guard Structures
Walls
Walls serve as a steadfast defense mechanism, primarily aimed at thwarting the advance of enemy foot soldiers and armored units. Their efficacy is particularly notable against infantry, given that only tanks have the capability to demolish them. Strategically positioning walls to encircle vital installations enhances their protection by intercepting adversarial fire. Due to their economical production cost, walls can be rapidly deployed in multiple segments, acting as an emergency defensive measure.
Prism Tower
The Prism Tower stands as the Allies’ counterpart to the Tesla Coil, representing the pinnacle of Allied defensive fortifications. It discharges an intense ray of light, and when multiple Prism Towers synchronize, they unleash a significantly amplified beam. Nonetheless, this feature also constitutes their primary vulnerability; when clustered together, they are limited to engaging a single target concurrently, in contrast to multiple Tesla Coils which can simultaneously eliminate a variety of units.
Patriot Missile System
The Patriot Missile System is the sole Allied fortification capable of countering air assaults, engineered to neutralize Yuri’s Floating Discs and Soviet Kirov Airships. Priced at $1000 per unit, these missile systems are a significant investment and offer moderate anti-aircraft efficacy. The strategic challenge lies in deploying a sufficient number of these units to safeguard your entire base without diluting their defensive coverage. Additionally, the operational status of Patriot Missile Systems is contingent on a robust power grid; they will cease to function if the power supply is compromised.
Pillbox
Equipped with a high-velocity Vulcan cannon, the Pillbox excels in safeguarding your stronghold against assaults by enemy ground troops. Its rapid-fire capability makes it an optimal choice for frontline defense.
Gap Generator
The Allied tactics heavily rely on acquiring advanced intelligence while obstructing the enemy’s informational access. The deployment of a Gap Generator results in the formation of a concealment field over an extensive area, effectively shielding the proprietor’s base from hostile detection systems and markedly diminishing the visibility for enemy forces within its scope. Should the enemy expose any segment of this obscured zone, it will promptly revert to being concealed. However, the Gap Generator demands substantial energy resources to operate. Destruction of the generator or depletion of power reserves will lead to the recurrent revelation of the previously obscured territory.
Allied Super Weapons
Chronosphere
The Chronosphere, an advancement from the Philadelphia experiment, grants Allied commanders the ability to instantaneously relocate a unit to any desired location. This translocation effect persists for 3 minutes, enabling the unit to bypass the intervening terrain entirely.
Weather Control Device
The Weather Control Device, priced at a premium of £5000, stands as the most formidable superweapon in the Allied arsenal. It requires a 10-minute priming period before activation. Once operational, it unleashes a devastating lightning storm across a broad area, indiscriminately striking all structures within its reach. Only superweapons and construction yards are engineered to withstand such a powerful onslaught. This device is optimally employed to neutralize the opponent’s power plants and ore refineries, which are essential yet vulnerable targets. Similar to the Chronosphere, the construction of the Weather Control Device dispels the fog of war from the unit’s vicinity, and a countdown timer is prominently displayed on the screen’s bottom right corner.
Allied Units
Allied Infantry
G.I.
The G.I. represents the foundational infantry unit of the Allies. Despite their sluggish pace and limited damage output while on the move, G.I.s are indispensable due to their economical cost and their unique capability to establish a defensive perimeter with sandbags, akin to a bunker. By left-clicking on an active G.I. unit, it transforms into a stationary heavy machine gun platform, significantly enhancing its range and firepower, albeit at the cost of mobility. A subsequent left-click reverts the G.I. to its original state. Additionally, G.I.s possess the ability to occupy civilian buildings, which affords them both shelter and augmented combat effectiveness.
Engineer
The Engineer, while not equipped for combat, is an exceptionally practical unit. The strategic deployment of Engineers can decisively influence the course of conflict. Their utility extends to mending ravaged bridges via bridge huts, commandeering hostile edifices, restoring friendly or allied constructions, and seizing or refurbishing neutral technological facilities. They are also adept at neutralizing Crazy Ivan explosives by focusing on the compromised entity or edifice. It’s important to note that employing an Engineer typically results in the forfeiture of the unit, with the sole exception being bomb defusal scenarios.
Attack Dog
Expertly trained German Shepherds, known as Attack Dogs, are highly efficient in combating enemy infantry units. However, they offer no advantage when facing vehicles or buildings. Moreover, Attack Dogs serve as the premier and sole protective measure against covert enemy Spies. It’s essential to have Attack Dogs on constant vigil around your base. Their remarkable agility and affordability render them superior for reconnaissance missions.
Rocketeer
The Rocketeer represents the advanced airborne counterpart to the standard G.I. Equipped with a robust jet-pack, the Rocketeer takes to the skies, overseeing the combat zone. These units are adept at delivering anti-air defense and executing air-to-ground assaults on less fortified targets.
Sniper
This British infantry unit is outfitted with a specialized long-range rifle, ideal for eliminating enemy infantry units. The sniper boasts exceptional range and firepower, capable of dispatching enemy troops with a single shot from a distance beyond their reach.
Navy Seal
The Navy SEAL is the elite Allied commando unit, adept at navigating through terrestrial and aquatic environments. Armed with a high-speed automatic rifle and C4 explosives, they excel in combat against infantry, vessels, and structures. Their ability to strategically place C4 on bridge repair huts also enables them to effectively demolish bridges.
Spy
The Spy is a covert operative employed by the Allied forces to secure a tactical edge. Instead of engaging in direct combat, the Spy assumes the identity of an enemy infantry unit, effectively camouflaging himself. This deception enables him to bypass adversaries and infiltrate their buildings, yielding significant strategic advantages. The Spy’s role within an enemy facility varies according to the specific structure accessed. However, be cautious of Attack Dogs, as they are impervious to the Spy’s disguise and will see through it.
Tanya
Tanya stands as the most adaptable infantry unit within the Allied forces. Comparable in speed to an ordinary GI, she possesses the unique skill to swim. Although her effectiveness against vehicles is limited, Tanya’s formidable weapon dispatches enemy infantry with a single shot. She is also proficient in setting C4 charges on enemy structures and ships, resulting in their immediate destruction. Similarly, deploying C4 on bridge repair huts enables her to take down bridges. In multiplayer scenarios, Tanya serves as the alternative to the Navy SEAL, albeit at a more advanced tech level.
Chrono Legionnaire
The Chrono Legionnaire is a unique unit that eschews conventional movement in favor of teleportation across the battlefield. The teleport’s range directly influences the duration required for him to re-materialize at the destination. During this reintegration phase, the Chrono Legionnaire is susceptible to enemy attacks. His armament is distinct; it doesn’t destroy but rather phases enemies out of existence over time. The process duration is proportional to the target’s strength – more formidable foes take longer to erase. During this erasure, the target remains untouchable. Should the Chrono Legionnaire be eliminated or cease firing mid-process, the target will re-emerge, still partially erased.
Chrono Commando
This hybrid warrior blends the firepower of a Navy SEAL with the tactical mobility of a Chrono Legionnaire. Packing a rapid-fire assault rifle and C4 explosives for explosive takedowns, the Chrono Commando is a force to be reckoned with. Their secret weapon? A cutting-edge teleportation backpack, enabling them to launch lightning-fast flanking maneuvers and dominate the battlefield. Due to the backpack's bulk, swimming capabilities are restricted.
Psi Commando
This elite soldier merges the psychic prowess of a Psi-Corps Trooper with the lethality of a Navy SEAL. Wielding both mental manipulation and explosive firepower, the Psi Commando is a nightmare for enemy forces. They can not only turn enemy units against each other with mind control, but also lay down C4 charges for devastating structural takedowns.
Paratroopers
American forces have a unique edge: paratroopers. These elite GIs can be airdropped anywhere on the map, bypassing enemy defenses and creating instant footholds. While a single squad might not pack a punch, strategically deploying multiple drops can quickly build a formidable army behind enemy lines, all at minimal cost.
Allied Vehicles
Chrono Miner
Fueling the Allied war machine is the Chrono Miner, a resource-gathering marvel that functions like a standard ore collector. However, its true power lies in its Chrono Shift ability, allowing it to instantly teleport back to the Ore Refinery upon reaching full capacity, mimicking the Chrono Legionnaire's signature move. This dramatically reduces collection time compared to traditional methods, accelerating your economy. While the Chrono Miner boasts superior speed, it carries slightly less ore than the Soviet War Miner.
Grizzly Battle Tank
The Grizzly Battle Tank is the workhorse of the Allied arsenal. This versatile vehicle excels in both offense and defense, crushing enemy infantry and packing a punch against structures and vehicles. While boasting superior speed and affordability compared to the Soviet Rhino, the Grizzly sacrifices some durability for its agility.
Infantry Fighting Vehicle (IFV)
The ultimate multi-tool, the Allied Chinook is a transport that adapts its weaponry based on the infantry unit it carries:
- Default: Rocket Launcher (effective vs. Air)
- Infantry:
- Machine Gun: G.I., Conscript, Spy
- Support:
- Flak Cannon: Flak Trooper (anti-air)
- Crane: Engineer (vehicle repair)
- Sniper Gun: Sniper
- Specialists:
- Advanced Machine Gun: Navy SEAL, Tanya, Chrono Commando, Psi Commando
- Advanced Rad Cannon: Desolator
- Suicide Bomb: Crazy Ivan, Chrono Ivan, Terrorist
- Tech Units:
- Tesla Cannon: Tesla Trooper (anti-structure)
- Psychic Blast Dome: Psi-Corps Trooper/Yuri (mind control)
- Unique Units:
- Prism Cannon: President, neutral animals
Tank Destroyer
The German Tank Destroyer, a Wehrmacht engineering marvel, reigns supreme on the battlefield as the ultimate anti-tank weapon. Designed to dominate armored warfare, it cripples enemy vehicles with devastating firepower. While vulnerable to structures and infantry, these tank-busters excel in both offensive and defensive maneuvers. Utilize them to spearhead assaults by shattering enemy formations or establish defensive strongholds to counter incoming armored advances.
Mobile Construction Vehicle (MCV)
The MCV, your mobile Construction Yard, is the cornerstone of any Allied base. While you might not always start with a pre-built Construction Yard, this versatile vehicle deploys into one upon your command. Simply select the MCV and look for the gold circle with four arrows to confirm a valid deployment zone. Remember, a red circle with a line means there's an obstruction, so find a clear spot to transform your MCV into the heart of your base. Don't forget, this mobile command center is lightly armored, so prioritize its protection during deployment.
Prism Tank
The Prism Tank, a walking counterpart to the Allied Prism Tower, unleashes devastation with its beam weapon. This powerful ray reflects off its initial target, striking and potentially destroying multiple nearby enemies in a single blast. The closer the Prism Tank is to its target, the wider the beam's dispersal, maximizing area damage. However, these glass cannons lack armor and struggle against vehicles, requiring strategic positioning and protection for maximum effectiveness.
Mirage Tank
The Mirage Tank is a master of disguise. When stationary, it transforms into a harmless-looking tree, firing upon unsuspecting enemies from this hidden state. A brief flash betrays its true form when firing, so clever placement (especially near forests) is key. Effective against infantry and light vehicles, these camouflaged attackers excel at launching devastating surprise assaults.
Aircrafts
Nighthawk Transport
The Nighthawk Transport is the ultimate covert troop mover. This chopper airlifts up to 5 infantry units anywhere on the map, ignoring terrain obstacles for rapid deployments. Its greatest strength? Complete invisibility to enemy radar, allowing for secret troop relocation and tactical surprises. It even packs a machine gun to swat down pesky enemy infantry.
Harrier
Raining destruction from above, the Allied Fast Jet is a close-air support workhorse. This jet tears through enemy lines, strafing structures and shredding incoming armored columns with pinpoint precision.
Black Eagle
Forget the Harrier, embrace the Black Eagle! This Korean powerhouse replaces the standard Harrier entirely, offering a significant upgrade. The Black Eagle boasts superior offensive and defensive capabilities, allowing it to dominate the skies and rain down destruction on enemy forces.
Ships / Naval Units
Amphibious Transport
The Amphibious Transport is your amphibious assault workhorse. This 12-slot hovercraft ferries both infantry and vehicles across land and water, allowing for surprise attacks from any direction. While not as stealthy as the Nighthawk, it compensates with its versatility. Remember, prioritize protection as its armor is weaker than its Soviet counterpart.
Destroyer
The Allied Destroyer, the backbone of your fleet, packs a multi-threat punch. This warship bristles with cannons, pounding enemy ships and peppering coastal defenses. But its true strength lies in its anti-submarine capabilities. The Destroyer boasts superior detection of submerged foes like submarines and Giant Squids. To eliminate these underwater threats, it deploys a docked Osprey aircraft. Fear not if the Osprey falls - a new one will automatically replace it, ensuring your naval dominance.
Aircraft Carrier
Unleash aerial dominance with the Allied Aircraft Carrier. This massive warship launches squadrons of up to 3 deadly Hornet fighters. These relentless attackers swarm the target, relentlessly bombarding it until it crumbles. The Aircraft Carrier boasts an auto-repair system, seamlessly replacing any lost Hornets at no additional cost. This aerial powerhouse ensures constant air pressure and devastating firepower on the battlefield.
Aegis Cruiser
The Aegis Cruiser reigns supreme as the Allied fleet's air defense champion. This warship bristles with anti-aircraft weaponry, shredding enemy aircraft that dare to enter your airspace. But the Aegis Cruiser's true power lies in its cutting-edge technology. It boasts robust anti-missile defenses, capable of forming an impenetrable shield against even the most devastating missile attacks launched by your enemies. Deploy this technological marvel to establish air and missile superiority on the battlefield.
Dolphin
Allied fleets fear no depths with the stealthy Dolphins. These submerged warriors remain invisible to enemy radar, striking with devastating sonic attacks. Their true strength lies in countering underwater threats: Dolphins can not only detect and eliminate enemy submarines and Giant Squids, but their attacks are particularly effective against these aquatic foes. However, any damage or attack reveals their location, so commanders must utilize them strategically.
Soviet Structures
The Soviet war machine grinds forward on a foundation of brute force. Their unmatched arsenal of heavily-armored vehicles dominates the battlefield, backed by sturdy infantry and powerful support abilities. While their navy lags behind in the early game, it becomes a powerhouse in the mid-to-late stages, offering a well-rounded path to victory.
Construction Yard
The lynchpin of any Soviet base, the Construction Yard churns out the structures that fuel your Red Army's might. This versatile building even has a hidden trick: it can transform back into a mobile MCV, allowing for strategic base relocation or rapid expansion efforts
Reactor
The lifeblood of any Soviet base, the Power Plant energizes all structures and keeps production humming. This crucial building ensures your war machine runs smoothly, powering everything from defenses to factories.
Barracks
The Barracks is the crucible of the Soviet war machine, churning out waves of expendable infantry. Here, harsh training programs transform ordinary citizens (or perhaps not-so-ordinary criminals) into a relentless tide of humanity. Unlike many other structures, the Barracks keeps its operations strictly land-based, focusing on bolstering your ground forces. Remember, while these soldiers are cheap and plentiful, utilizing them strategically will maximize their effectiveness.
Ore Refinery
The cornerstone of the Soviet economy, the Ore Refinery, transforms ordinary rocks into the fuel that powers your Red Army. This critical structure doesn't just generate wealth for the future glory of the Motherland – it also comes bundled with a free Ore Collector! And just like a War Factory, the Ore Refinery can churn out additional Ore Collectors as needed, ensuring a steady stream of resources to keep your war machine rolling.
War Factory
The War Factory is the beating heart of the Soviet war machine, churning out a relentless tide of armored vehicles. From self-propelled artillery and missile launchers to fearsome tanks and Terror Drones, this industrial powerhouse equips your forces with the tools of destruction. A land-based specialist, the War Factory focuses on bolstering your ground and air forces with a relentless stream of mechanized might.
Naval Yard
The Soviet Naval Yard is a hive of activity, fueled by the unyielding work ethic of the glorious proletariat (or perhaps some "happiest" indentured workers). Here, only the most reliable and battle-worthy ships are constructed, ready to defend the Motherland on the high seas.
Battle Lab
The Soviet Battle Lab embodies the pinnacle of Russian engineering prowess. Shrouded in secrecy, this high-tech facility unlocks the ultimate arsenal of weapons and defenses. Within its walls, groundbreaking technology is developed, virtually guaranteeing glorious Soviet victory on the battlefield.
Soviet Guard Structures
Sentry Gun
Flak Cannons and Sentry Guns form the backbone of Soviet air and ground defense. These manually-operated weapons by Conscripts ensure functionality even with minimal power. Flak Cannons dominate the skies, eliminating any aerial threats, while Sentry Guns relentlessly sweep the ground, keeping your base free of Allied and Empire trespassers. This cost-effective and reliable duo provides a robust first line of defense against enemy assaults.
Flak Cannon
Soviets dominate the skies with Flak Cannons, rapid-fire monstrosities that unleash a hail of metal shards to shred any aerial threats. However, these power-hungry guardians require a steady flow of energy. Expect them to deactivate if your base experiences a power shortage, so ensure your Power Plant keeps humming for uninterrupted air defense.
Tesla Coil
Soviet defenses get a shocking upgrade with Tesla Coils, bastions bristling with deadly electrical weaponry. These electrified guardians eliminate enemies on contact, but require a steady flow of power to function. During base power shortages, Tesla Coils will deactivate. However, forward-thinking commanders can leverage Tesla Troopers and Stingrays to supercharge the Coils, not only enhancing their deadliness but also potentially severing their reliance on the base's power grid. With enough chargers present, Tesla Coils become self-sufficient nightmares for any enemy daring to approach your base.
Soviet Super Weapons
Iron Curtain Device
The ultimate defensive shield, the Iron Curtain Device safeguards your entire base by cloaking your citizens in temporary invulnerability. This superweapon serves as a deterrent and a last stand, as its construction triggers a global notification and reveals its location to all players. A visible countdown timer adds to the tension, giving your enemies a window to scramble before your forces become invincible. Use the Iron Curtain Device wisely to turn the tide of battle and secure a decisive advantage.
Nuclear Missile Silo
The ultimate symbol of Soviet might, the Nuclear Missile Silo houses a single, devastating nuclear missile. This superweapon unleashes apocalyptic destruction upon a targeted area, serving as a last resort or a game-ending move. As with all superweapons, its construction triggers a global alert, revealing its location and commencing a visible countdown timer for all players. This weapon of mass destruction demands careful consideration, forcing your enemies to choose between a desperate assault or bracing for the inevitable mushroom cloud.
Soviet Units
The Soviets favor a brute force approach to warfare. Their heavily armored tanks, renowned for their firepower, can crush enemy lines. However, this comes at the cost of slow speed and high expense. The skies belong to the Soviets with their superior air force. However, their naval dominance hinges on the absence of enemy anti-submarine defenses, as their fleet struggles against such counters. While packing a punch, the Soviets lack efficient anti-infantry weaponry, requiring a more strategic approach to dealing with enemy foot soldiers.
Soviet Infantry
Engineer
Don't underestimate the humble Engineer! These unarmed specialists play a vital role in Soviet operations. They can capture enemy structures, expanding your territory and turning enemy assets against them. Equally important, they can repair friendly buildings, ensuring your base and defenses remain operational during a fight. However, their lack of weaponry makes them incredibly vulnerable. Therefore, careful micromanagement is key to maximizing their effectiveness and keeping them safe on the battlefield.
Attack Dog
Fearsome canine companions, Soviet Attack Dogs are the ultimate frontline defense against enemy infantry. These specially trained German Shepherds ruthlessly eliminate foot soldiers, making them a nightmare for any ground assault. However, their loyalty extends only to infantry takedown. Vehicles and structures pose no threat to them, but they themselves are ineffective against such targets. Where they truly shine is in sniffing out enemy spies. Attack Dogs are your first line of defense against these infiltrators, making them an invaluable asset for base security. Keep these loyal companions by your side to deter spies and eliminate infantry threats.
Conscript
The backbone of the Soviet infantry force, the Conscript is a testament to quantity over quality. These cheap, readily-available soldiers are significantly weaker than their Allied counterparts, lacking the versatility of a deployable heavy machine gun. However, this cost-effectiveness allows for overwhelming numbers. Conscripts are best deployed in large groups to compensate for their individual frailty. While not ideal for open warfare, they excel in two key areas: garrisoning buildings and battle bunkers. Their low cost makes them perfect for fortifying structures, offering a cost-effective defense. Similarly, manning battle bunkers transforms these expendable troops into defensive powerhouses, their weakness mitigated by the fortified position. This strategic use allows Conscripts to punch well above their weight, achieving a cost-efficient path to elite veteran status.
Tesla Trooper
Packing a punch for the price, the Tesla Trooper is a versatile Soviet powerhouse. Costing five times a Conscript, these electrified warriors excel against both infantry and tanks. Their unique resilience allows them to shrug off being run over by vehicles, a nightmare for enemy ground forces. A well-coordinated group of Tesla Troopers can easily dismantle a small force of Allied Grizzly tanks. While not the swiftest on foot, they can be strategically positioned near Tesla Towers to amplify their range and damage, creating electrified zones of death. An added bonus: Tesla Troopers can even keep Tesla Coils operational during power outages, ensuring a constant flow of electrical punishment. They function well on the battlefield, but truly shine when deployed within Flak Tracks. This combination eliminates their speed limitations, allowing for rapid flanking maneuvers and surprise attacks deep behind enemy lines.
Flak Trooper
The Flak Trooper is a cost-effective specialist in Soviet air defense. Their explosive flak rounds excel at shredding both aircraft and infantry clusters. They're particularly effective against infantry caught grouped together, and can counter Rocketers with ease. However, against Harriers, overwhelming numbers are crucial for a successful takedown. While these troopers can target aerial threats, their frailty makes them unsuitable for frontline combat. Compared to the versatile Guardian GI (costing roughly the same), Flak Troopers lack effectiveness against tanks. However, their targeted anti-air focus makes them a valuable asset for base security, clearing the skies for your ground forces to dominate.
Crazy Ivan
The Soviet war machine thrives on a brutal yet adaptable efficiency. The cornerstone Construction Yard even transforms for strategic redeployment. Fueled by the Power Plant, the Barracks churns out waves of expendable yet effective Conscripts, while the War Factory mass-produces tanks and other armored vehicles. Resource gathering is streamlined with the Ore Refinery, and the Naval Yard constructs the reliable warships that defend the Motherland at sea. Tesla Troopers and Stingrays can supercharge Tesla Coils for even more electrical punishment, while Flak Troopers and Flak Cannons form a robust air defense network. Crazy Ivans, though self-sacrificing, offer a high-risk, high-reward option for surprise attacks with planted bombs. This blend of brute force, shocking defenses, and strategic adaptability makes the Soviet base a formidable force to be reckoned with.
Boris
The Soviet hero, Boris, brings unique tactical options to the battlefield. A deadly foe for infantry, his true power lies in the devastating aerial assault he can orchestrate. Lacking fast attack aircraft, the Soviets rely on Boris' laser-guided airstrike to eliminate enemy structures. This ability makes him a prime counter to enemy superweapons. Imagine this: Boris, safely tucked away in a Flak Track, zooms behind enemy lines, identifies the target with his laser sight, and calls down a squadron of MIGs for a crushing blow. However, this strategy is not without risk. Heavy enemy air defenses can threaten the incoming MIGs. While decisive, Boris lacks Tanya's explosive touch. He can't demolish multiple buildings in a single burst, making him unsuited for frontal assaults. Therefore, Boris thrives in a supporting role, a tactical nuke delivered from a safe distance.
Cuban Terrorist (Cuban Special Unit)
The Soviet war machine employs the expendable Terrorist, a cheap unit for high-risk tactics. While these self-sacrificing soldiers can't engage in open combat, their devastating blasts upon reaching a target offer a cut-throat option. However, their effectiveness comes with a harsh reality: extreme vulnerability makes them easy to eliminate, and their chain reaction explosions mean clustering them is a recipe for disaster. This forces commanders to deploy Terrorists in small, coordinated waves to maximize impact while minimizing friendly fire losses. Ultimately, Terrorists function best as a surprise tactic or a desperate measure, not a head-on assault force.
Iraqi Desolator (Iraqi Special Unit)
The Desolator, a Soviet terror on two irradiated legs, brings a horrifying duality to the battlefield. This walking menace boasts a meltdown beam, a shoulder-mounted cannon that disintegrates enemy infantry into radioactive goo in a visually gruesome display. But his true power lies in nuclear wasteland deployment. This transforms a vast area into a toxic graveyard, impassable for enemy foot soldiers. However, this tactic comes at a brutal cost – friendly units caught in the blast, especially infantry, share the same fate. The Desolator becomes a vulnerable sitting duck while deployed, so commanders must wield him strategically, positioning him to maximize enemy casualties while minimizing friendly fire. He's not a bodyguard for your elite, but a weapon of battlefield manipulation, leaving a radioactive scar in his wake.
Yuri (Psi-corps Trooper)
The pinnacle of Soviet psychic research, the Psi-Corps Trooper bends the battlefield to their will. These specialized soldiers possess the power to mentally dominate most organic units and vehicles. Once under their control, these hijacked forces become yours to command, seamlessly integrating into your army. However, this mind control comes with limitations. Ore Miners, Attack Dogs, aircraft, and fellow mind control units are immune to their influence. When not actively controlling an enemy unit, the Psi-Corps Trooper can unleash a devastating psychic blast, instantly vaporizing any infantry (friend or foe) caught in the radius. This double-edged sword demands strategic positioning to maximize its effectiveness.
Soviet Vehicles
Mobile Construction Vehicle (MCV)
The Soviets take base building to the next level with the MCV (Mobile Construction Vehicle). This ingenious unit transforms from a transport into the cornerstone of your operations – the Construction Yard. Deploying your MCV is simple: a white circle with arrows indicates a valid location, ready to become your base. A red circle with a slash signifies insufficient space – reposition the MCV or clear any obstacles. Remember, the deployed MCV becomes the foundation of your Red Army, so prioritize its protection as it unlocks the arsenal needed for domination: Conscripts, War Factories, Tesla Coils, and the full might of the Soviet war machine.
Tesla Tank
The Soviets unleash a shocking innovation - the Tesla Tank. Inspired by the mobile Tesla Coil prototype, this weaponized vehicle brings battlefield control to a whole new level. While its armor may be light, its electrical discharge packs a punch. Enemy infantry tremble before its crackling might, and even armored units feel the sting of its electrical assault. This unique combination of mobility and electrical devastation makes the Tesla Tank a versatile and disruptive force on the battlefield.
Demolition Tank
Instilling fear with its ominous silhouette, the Soviet Nuke Truck carries a nuclear payload capable of reshaping the battlefield. This drone truck offers tactical flexibility. Target it directly at enemy structures for pinpoint destruction, or unleash its fury with a Ctrl+Click detonation, transforming the chosen area into a radioactive wasteland that cripples enemy defenses and movement. However, its light armor demands caution. Treat it as a high-impact, high-risk weapon, a strategic tool to be deployed at the perfect moment for an explosive shift in power.
Rhino Tank
The Rhino crashes onto the battlefield as the Soviets' answer to the Allied Grizzly. While slower and pricier, the Rhino boasts raw firepower, making it a juggernaut against structures and vehicles. This heavily-armored behemoth excels in frontal assaults, ideal for overwhelming enemy defenses with a wave of 8 Rhinos. This tactic creates a crucial distraction, allowing the even more devastating Apocalypse tanks to mop up the remaining defenses. Unlike other Soviet ground units that specialize in either brute force or speed, the Rhino strikes a balance, offering a versatile powerhouse for your armored core.
Flak Track
The workhorse of Soviet scouting, the Flak Track is a cheap, speedy troop transport dominating the battlefield with its versatility. Deploy up to 5 infantry units at once, delivering them directly into the heart of the action. While its built-in cannon offers a versatile defense against both air and ground threats, its firepower excels at harassing vulnerable targets, not leading the charge. Unlike the adaptable Allied IFV, the Flak Track prioritizes mass troop deployment. Use its speed to outmaneuver enemies, delivering a surprise infantry assault behind enemy lines. Remember, the Flak Track prioritizes mobility and troop support over frontline combat, making it a crucial tool for gaining a tactical edge and overwhelming your opponent.
V3 Rocket Launcher
The iconic V3 Launcher, a love-hate for Soviet commanders, offers an incredible firing range for long-distance destruction. However, this glass cannon suffers from fragility and agonizingly slow rockets vulnerable to interception. Forget surprise attacks! The V3's true power lies in strategic bombardment. Blockade the enemy base with tanks while V3s cripple their defenses from afar, or use their extended reach to disrupt resource gathering and key structures. This high-risk, high-reward weapon excels at softening enemy defenses before a full-scale assault, paving the way for Soviet victory with a barrage of distant explosions.
Terror Drone
The spider-like terror drone, a fast and cheap Soviet menace, specializes in taking down even the mightiest vehicles. These tiny bots jump on targets, dismantling them from within. While fragile and vulnerable to deployed GIs, they offer strategic flexibility. An Iron Curtain can make a swarm of 9 terror drones invincible, perfect for targeting expensive tanks like the Prism. Additionally, a Crazy Ivan's bomb can be attached to a terror drone, creating a terrifying remote explosive for base infiltration and strategic detonation. Utilize these terrors strategically to exploit weaknesses and claim battlefield dominance.
Apocalypse Tank
The undisputed king of Red Alert 2's battlefield, the Apocalypse Tank is a Soviet juggernaut boasting unmatched firepower. This twin-barreled behemoth lays waste to enemies with its cannons and missiles, swatting enemy aircraft out of the sky with ease. Surprisingly agile for its size, the Apocalypse Tank boasts impressive speed and durable armor, allowing it to weather enemy assaults. An elite Apocalypse Tank unleashes a terrifying four-shell volley, while a group of 9 under the Iron Curtain becomes an invincible onslaught. Remember, this power comes at a cost – each Apocalypse Tank is expensive, meaning you could potentially produce 2 Rhino Tanks. Utilize them strategically to spearhead your attacks, crush enemy defenses, and claim battlefield dominance.
War Miner
The workhorse of the Soviet economy, the War Miner mirrors the Allied Chrono Miner in ore collection. While lacking the Chrono ability for slightly slower resource acquisition, the War Miner offers a consistent resource stream thanks to its ability to transport ore back to base. Unlike its fragile counterpart, the War Miner packs a defensive punch with a machine gun against small infantry threats. While achieving elite status is uncommon, a lucky War Miner transforms into a Grizzly Tank equivalent, boasting significant firepower. Utilize these dependable miners effectively to fuel your Soviet war machine and crush your opponents!
Libyan Demolition Truck (Libyan Special Unit)
The nuclear-armed Demolition Truck offers a risky, Soviet gamble. This slow, expensive suicide vehicle detonates upon destruction or reaching its target, unleashing a blast effective against infantry and weak structures like power plants. While tempting for base infiltration or surprise attacks, its vulnerability (especially to Harriers) and high cost often make it a poor substitute for the reliable, long-range Nuclear Missile Silo. However, if you've breached enemy defenses, Demolition Trucks can become a cost-effective option for eliminating critical structures. Remember, friendly fire is a danger, so deploy them strategically!
Soviet Aircraft
MiG
The Soviet lightning, the MiG Fighter, is a fast and agile attack craft specializing in devastating hit-and-run tactics. Its precise missile strikes can eliminate enemy armored units and buildings before they become a threat. This speed demon excels at harassing enemy defenses with quick attacks and tactical retreats, allowing you to weaken fortifications for a larger assault or take out priority targets with surgical precision. Remember, the MiG carries a limited missile payload, so use them strategically to maximize their impact and achieve air superiority.
Siege Chopper
The unconventional Soviet Siege Chopper defies categorization. This versatile helicopter transforms the battlefield. Its mounted machine gun shreds enemy infantry while airborne, but its true power lies in its devastating siege mode. Land the chopper to unleash a long-range, high-caliber cannon effective against vehicles and structures alike. Remember, transforming between modes leaves it vulnerable, and massed tanks can overwhelm it. This unique aerial asset, a response to the Allied Harrier's dominance, offers the Soviets both infantry control and siege warfare capabilities. Utilize the Siege Chopper strategically to exploit weaknesses and establish battlefield dominance.
Kirov Airship
The Soviet Kirov Airship, the sole titan of the Red Alert 2 air force, rains terror from above. This massive zeppelin unleashes a barrage of devastating bombs at an impressive rate, with a few blasts from a normal Kirov or a single one from an elite Kirov enough to demolish most structures. Despite its incredible resilience (perhaps defying airship logic!), its slow speed makes it vulnerable to enemy interception, especially from Patriot missiles and Aegis cruisers. Keep in mind that a Kirov's fiery demise creates an additional explosion upon impact. Utilize this aerial powerhouse strategically – its overwhelming firepower can crush your opponents, but careful planning is required to ensure it reaches its target.
Soviet Ships / Naval Units
Submarine
Submarines dominate the underwater battlefield, launching surprise attacks on unsuspecting ships from afar with their long-range torpedoes. However, their deadliness comes with a vulnerability. To unleash their firepower, subs must breach the surface, momentarily exposing their location and becoming susceptible to counterattacks from surface ships and aircraft. Additionally, taking heavy damage or being actively engaged makes them pingable on sonar, revealing their position to all nearby enemies.
Dreadnought
The Soviet Dreadnought, a strategic missile platform mirroring the Allied Carrier, dominates the battlefield with long-range warfare. Its two V3-like missiles can obliterate any target, but advanced defenses like Aegis Cruisers and Patriot missiles can intercept them. However, the Dreadnought's true weakness lies in its sluggish movement and turning, making it a sitting duck for agile robot tanks at close range. To overcome this, deploying them in groups of three unleashes a volley of six missiles, a guaranteed takedown even against heavily fortified bases, though this tactic requires precise coordination.
Sea Scorpion
Don't be fooled by its quirky appearance, the Sea Scorpion punches above its weight class in specific situations. While undeniably fragile and ineffective against most targets, it excels as a cost-effective counter to the pesky Allied Rocketeers. Its flak barrages effectively shut down their rocket barrages. However, dealing with Harriers requires overwhelming force; a swarm tactic with multiple Sea Scorpions can overwhelm their defenses.
Despite their offensive limitations, Sea Scorpions shine as agile scouts. Their speed and affordability make them ideal for patrolling your coastline, providing early warnings against air attacks, especially crucial during vulnerable power outages.
Giant Squid
Soviet commanders seeking a stealthy edge at sea need look no further than the Giant Squid. This unit, rivalling the Submarine's covert nature, boasts the title of the fastest Soviet naval unit. Unlike traditional firepower, the Squid utilizes a unique attack strategy. Its long tentacles grapple enemy ships, inflicting continuous damage through a bone-crushing "rocking" maneuver. While this method takes time, it has the potential to completely cripple an entire Allied navy.
However, the Giant Squid's effectiveness hinges on a single counter: the humble Dolphin. Its sonar blasts can free ships from the Squid's grasp. Unfortunately, many players neglect Dolphins due to their perceived "annoyance factor." This neglect creates a critical vulnerability – a well-timed Giant Squid assault can leave an entire fleet disabled and defenseless.
Amphibious Transport
The Amphibious Transport, a cornerstone of amphibious tactics, ferries armored vehicles across water, with capacity depending on the vehicle's size. Maximize space efficiency by packing infantry in Battle Fortresses, leaving the Transport for heavier firepower. This versatile unit boasts impressive mobility on both land and water, potentially outmaneuvering naval blockades for surprise attacks. However, beware – Amphibious Transports lack defenses and are vulnerable to aircraft and base defenses. Remember, their destruction spells doom for the embarked units as well.
# Red Alert 2 Tips, Tricks & Cheats:
## Basic Hotkeys
- **Q** - Main Building tab (Switches to the first tab)
- **W** - Defense tab (Switches to the second tab)
- **E** - Infantry tab (Switches to the third tab)
- **R** - Units (Tanks, etc.) tab (Switches to the fourth tab)
- **T** - Select specific units in view (Double-click selects all of that type on the map)
- **S** - Stop (Halts the pre-ordered action of the current unit)
- **N** - Next unit (Cycles to the next unit on the map)
- **X** - Scatter (Disperses selected units to avoid being run over)
- **D** - Deploy (Activates the secondary function of selected units, if available)
- **CTRL + 1-9** - Create Team
- **1-9** - Select Team
- **P** - Select all units with an "Attack" ability on-screen (Double-click for all units on map)
- **H** - Home (Centers view on your base)
- **B** - Beacon (Places a beacon on the map)
- **Alt + Click** on a tank - Groups tanks into a compact formation
- **Spacebar** - Go to the last announced action or placed beacon
- **CTRL + SHIFT** - Attack Move (Orders units to move and attack any encountered enemies)
For a comprehensive list of hotkeys, visit [Red Alert 2 Online](https://redalert2online.com/hotkeys.html) or [CnCMaps](http://cncmaps.net/red-alert-2-hotkeys/).
## Scouting Tactics
To effectively scout a map, deploy a number of dogs based on map size:
- Small map: 2 dogs
- Medium map: 3 dogs
- Large map: 4 dogs
Uncover as much area as possible, focusing on locating the opponent's base to observe and counter their actions. Allies can also scout using Rocketeers and Harriers/Black Eagles, but early scouting with Attack Dogs is essential.
## Build Order
### Allies:
1. Power Plant
2. Barracks (Scout the map, secure nearby Oil Derricks)
3. Ore Refinery
4. War Factory (Build 1 Ore Miner, then Grizzly Battle Tanks)
5. Ore Refinery
6. Ore Refinery (Sell the one furthest from ore)
7. Airforce Command Centre (Deploy Rocketeers and Harriers/Black Eagles)
8. Ore Refinery
9. Power Plant
10. War Factory (Increase build speed)
11. Battle Lab (Develop advanced units)
12. Ore Purifier
### Soviets:
1. Tesla Reactor
2. Barracks (Scout the map, secure nearby Oil Derricks)
3. Ore Refinery
4. War Factory (Build 1 Ore Miner, then Tanks)
5. Ore Refinery (Sell after placement)
6. Ore Refinery
7. Radar
8. Tesla Reactor
9. Ore Refinery
10. War Factory
11. Battle Lab (Develop advanced units)
12. Nuclear Reactor
For detailed build orders, check out [Logomonic Learning](http://www.logomoniclearning.com/general-strategies/2021/5/5/build-order-bo) and [XWIS](https://xwis.net/forums/index.php/topic/59475-ra2-players-guide/).
## Spying the Enemy
The Allied Spy, often underrated and costing $1000, has several strategic uses:
1. Resets the opponent's Radar when infiltrating their Radar.
2. Allows building of Veteran Tank units when infiltrating an enemy War Factory.
3. Enables creation of Veteran Infantry units when infiltrating an enemy Barracks.
4. Generates a new infantry unit when entering an enemy Battle Lab.
5. Shuts off enemy power when infiltrating a Power Plant.
For more on the Allied Spy's capabilities, visit the [Command & Conquer Wiki](https://cnc.fandom.com/wiki/Spy_%28Red_Alert_2%29).
Trainers with cheats for Red Alert 2 are available for those seeking an edge in gameplay.
Can Red Alert 2 be played Online?
Additionally, Red Alert 2 is available for online play on various platforms, including One Game Zone. These versions might offer a different flavor of gameplay as they are often shorter and modified, but they still provide a unique way to enjoy this classic strategy game.
For those looking to enhance their gameplay, there are resources available to improve the game’s resolution for a crisper visual experience. Plus, the community has created ‘remastered’ campaigns and pro tips to help you master the game.
Is it possible to play the classic RTS game Command & Conquer: Red Alert 2 directly in a web browser?
For those interested in the original game’s campaign and multiplayer modes, CnCNet provides an online platform where you can play Red Alert 2 and Yuri’s Revenge, provided you own the games. This service offers a seamless experience with minimal lag and supports various versions of Windows operating systems.
Has Command & Conquer: Red Alert 2 become a free-to-play game?
Is it possible to play Command & Conquer: Red Alert 2 online without any cost?
For those looking to play the original Red Alert 2, including all modes, you would need to own the game. You can purchase Red Alert 2 as part of the Command & Conquer Ultimate Collection on platforms like Steam. Once you have the game, you can use services like CnCNet to play online, which provides a robust platform for multiplayer matches with other players around the world.
Additionally, websites like bestDOSgames offer the original Red Alert (the predecessor to Red Alert 2) to be played online for free. This site includes a save function, enabling you to save your progress and resume your campaign at any time. However, for Red Alert 2, such services are typically limited to multiplayer modes and may not provide the full game experience as owning the game would.
Can Command & Conquer: Red Alert 2 be played on mobile devices?
What factors contribute to the enduring popularity of Command & Conquer: Red Alert 2?
Polished Gameplay: The game strikes an ideal balance between complexity and accessibility, offering a polished gameplay experience. Units are designed with distinct strengths and weaknesses, fostering strategic depth in battles. The resource gathering mechanics are streamlined, allowing players to focus more on the action and less on micromanagement.
Unique Factions: Red Alert 2 features two primary factions, the Soviets and the Allies, each with unique units and strategies, which significantly enhances the game’s replayability. Players can explore various tactics as they master each faction’s strengths. The expansion pack, Yuri’s Revenge, introduces a third faction, Yuri’s psychic army, adding even more variety and strategic possibilities to the game.
Over-the-Top Charm: The game fully embraces its alternate history theme with a sense of humor and style. Memorable live-action cutscenes and a dramatic soundtrack contribute to Red Alert 2’s distinctive, lighthearted charm.
Great for its Time: At the time of its release in 2000, Red Alert 2 set a high standard with its impressive graphics and sound quality. The art style, which combines 2D sprites with voxel elements, remains visually appealing even by today’s standards.
National Pride: One aspect that set Red Alert 2 apart from its predecessor was the significance of playing as a specific country. Each nation not only had the basic buildings and units but also featured a special unique unit, ability, or structure, making the choice of country more impactful on gameplay.
For those interested in revisiting this classic or discovering it for the first time, Red Alert 2 continues to offer a unique blend of strategy, resource management, and intense battles that captivate gamers even decades after its initial release.
Is Command & Conquer: Red Alert 2 available for purchase on Steam?
Is it possible to play Command & Conquer: Red Alert 2 offline?
Where can I purchase and download Command & Conquer: Red Alert 2?
Steam: You can find Red Alert 2 as part of the Command & Conquer™ The Ultimate Collection on Steam. This collection includes the base game and all the expansion packs.
EA App: The game is also available on the EA App, where you can buy it individually or as part of the Command & Conquer Remastered Collection, which includes remastered versions of the classic C&C games.
Origin: Another place to purchase and download Red Alert 2 is from the Origin store. The “Ultimate Collection” bundle on Origin includes all Command & Conquer games, including Red Alert 2 and Yuri’s Revenge.
Before purchasing, make sure to check the system requirements and compatibility with your operating system to ensure the best gaming experience.